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How event pricing works

Every real tournament has an activation fee paid before Snapdown creates it. This keeps the event list limited to tournaments an organizer intends to run. The activation price and usage rate appear on the final purchase screen before payment.

An individual tournament has a $100 Event Activation Fee and a $1 Snapdown Platform Fee per active wrestler entry at the standard rate.

One wrestler entered in one division is one entry. The same wrestler entered in two divisions is two entries.

A team tournament has a $50 Event Activation Fee and a $15 Snapdown Platform Fee per team-division entry at the standard rate. Duals, tris, quads, and larger dual tournaments all use this model.

One team entered in one division is one team entry. The same team entered in two divisions is two entries. Wrestlers covered by a team entry are not also billed as wrestler entries.

If an entry pays through Snapdown registration, its Platform Fee is collected in that checkout. Snapdown does not charge that unit again.

When online registration is off, manual entries, spreadsheet imports, entries from another registration system, and day-of-event additions are counted as active billing units and invoiced after the event. In team registration, the team-division entry is the billing unit; the wrestlers on its team roster are not charged again.

An overdue invoice pauses creation of the organizer’s next event. It does not block imports, roster changes, scoring, or other work in an event that already exists.

Some organizers have a custom rate attached to their billing profile. The purchase screen shows the effective rate before the event is activated. Snapdown records those rates on the event, so a later profile change applies to future events and does not reprice an existing one.